Animation Motion Graphics Artist

The Designer, Animation Motion Graphics Artist is responsible for the creation, development and deployment of designs, animations, and real-time graphics. This position provides creative support for daily production and long-range assignments, contributes to group projects and works independently on assignments when needed. This is a hands-on position requiring individuals who possess a strong ability to learn quickly, push their creativity and software skills to higher levels, and actively communicate on all phases of a project.

The candidate will be creating 3D renderings of Naval ships as realistic as possible and then animating interior and exterior with situations such as air flow, fire, different scenarios that occur on ships. The person will also create 3D renderings of parts within a ship to display in large format, In addition the person should be familiar with the Creative Suite, to help out with the graphic designers on certain tasks.

Accomplished professional digital modeler and illustrator with proven ability to produce 3d models, illustrations and animation of exceptional quality

Qualtifications:
Bachelor’s Degree or equivalent with emphasis in Art. Experience as a real time Visual FX Artist. Experience with 2D or 3D animation. Strong traditional Art Skills. Produce 3D geometry, UV mapping, or basic animations using 3D Studio Max.

  • visualization specialist, creating 3d digital models and photorealistic renderings.
  • 3-d modeling, rendering and animation services for web and multimedia applications.
  • Motion graphics and photo manipulation.
  • Be able to create photo-realistic content for film and animation video and be able to develop a number of different environmental effects – including natural phenomena like snow, sleet, smoke, and other particle-based graphics.
  • Be able to bring skills together to create a seamless blend of the real and artificial content for you’re audience.

Preferred Qualifications:
5 years of hands-on design/graphics/animation/motion experience with Adobe/Cinema4D/Maya/VIZ-RT or related software.

Core software skills include:

  • Maya
  • Autodesk Autocad
  • Autodesk 3D Studio Max
  • Adobe Photoshop,
  • Rendering software
  • Premiere and After Effects
  • Creative Suite

Responsibilities:

  • Translates project details and creative direction into custom design, animation, and layout solutions.
  • Displays ability to research and answer technical questions with respect to design/animation techniques or stems in use.
  • Demonstrates eagerness to regularly contribute creative ideas, desire to push designs/animations to the next vel
  • Adheres to proper file management techniques to ensure efficient archiving and subsequent retrieval of projects.
  • Maintains high standards of efficiency, consistency, accuracy, creativity and timely delivery of all requests.
  • Must be highly motivated, work well under pressure, and regularly effectively prioritize multiple assignments.
  • Possesses strong individual and team communication skills with the ability to take direction well.
  • Displays keen attention to detail, spelling and grammar.
  • Demonstrated 3D animation skills with good understanding of animation principles and theory.
  • Online portfolio/demo reel showcasing your creativity, design and type layout skills.
  • Must have reliable transportation to work.

Compensation: based on experience.
HOW TO APPLY: Send resume and digital portfolio samples to Janice O’Connor

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M-I-E: Intern

Location: London, United Kingdom

 

Job Description

M-I-E is looking for an enthusiastic and skilled work-experience intern.

You are someone with a good eye and strong desire to work on interesting projects.

You must have knowledge of Photoshop, Illustrator and After-Effects and know how to combine these packages to make good work.

You must also have strong working knowledge of 3D software, preferably Cinema 4D.

At M-I-E you will learn more about the process of working with clients, directors, animators and producers. You will work on 2D and 3D animation projects across media like music videos, 3D projections, TV idents, commercials, trailers, etc.

The placement will last for 12 weeks, after which there is the potential for a full-time junior position.

Please note that you need to be London-based to apply.

More about M-I-E: http://www.m-i-e.com

How to Apply

Interested? Send an email with the subject ‘INTERNSHIP’ with your showreel and motivation to : yibi@m-i-e.com

 

Job posting: http://motionographer.com/jobs/jobs/internship-at-m-i-e-3/

Déri Design: Motion Design Intern

Location: Offenbach, Hesse, Germany

Job Description

Déri Design is a cross-media agency. We are mainly specialized in communication through moving images: brand-, image- and product-films as well as interactive digital media.

We always seek for creative excellence with a cross-medial approach while creating communication concepts for our international clients.

Déri Design resumes the whole process of conception, creation and production.

To expand our team we are offering a paid internship (start: as soon as possible, duration: 6 months). Basic requirements:

– responsible and autonomous work
– confident using After Effects, Photoshop and Illustrator
– knowledge in Cinema 4D is an advantage
– inter-medial knowledge and experimental approach
– open-minded, fresh and motivated

You will find a highly motivated team in an enjoyable agency atmosphere with many interesting international tasks.

How to Apply

Please send your application with links to examples of your work to Ms Stephanie Prescher: job@deri.cc.

For organizational reasons we only can consider applications from the EU.

 

Job posting: http://motionographer.com/jobs/jobs/internship-motion-design-2/

SNCrewcuts: Entry Level Motion Graphics Artist

Location: New York, New York

 

Job Description

Seeking an entry-level motion graphics artist with strong Cinema 4D and After Effects skills to work under and learn from our lead motion graphics designer.  This position requires a motivated individual looking to break into the design/visual effects world by demonstrating dedication and a strong work ethic.

We are looking for someone who will take initiative, and will always try to go above and beyond for every task. Candidates must have great communication skills, take direction well, and be able to work on a tight deadline. We are also looking for someone who will be willing to work late nights & weekends if need. Detailed oriented is a MUST!

We offer a unique opportunity to grow within our company that prides itself on promoting from within.

We also have an attractive benefit package that includes a comprehensive health and dental plan, matching 401k plan, paid holidays and vacation.

 

How to Apply

Please send your resume to GraphicArtistNeeded@yahoo.com

Any other form of resume submission will not be considered for the position.

 

Job posting: http://motionographer.com/jobs/jobs/entry-level-motion-graphics-artist-2/

Blizzard: Shader Writer Intern

Location: Irvine, California

 

WARNING! Applications that do not include all of the required materials will not be considered. We’re serious about this – due to the volume of applications we receive, we only have time to consider complete submittals. 

Blizzard’s Cinematics shader writing team is looking for shader writing interns. The ideal applicants will have a strong understanding of CG/VFX production processes, excellent programming skills, and the ability to work closely with artists and engineers to recognize the shared vision and see it through from concept to completion. Shader writing interns may be involved with artists’ support, production troubleshooting, as well as the development of tools and workflows related to shader writing, depending on the applicant’s areas of expertise and the shader writing team’s needs. Ideally, candidates will have a strong working knowledge of CG principles and have a strong interest in production and development principles.​

 

Level Requirements

  • Currently pursuing a degree (Bachelor’s, Master’s, or PhD) and planning to return to school  upon completion of the internship
  • A passion for CG/VFX,  games and technical problem-solving is essential for success
  • Candidates must be able to develop and debug in C++ and have knowledge of shader languages

 

Recommended Talents

  • Majoring in a related field (technical art, art, animation, etc.)
  • Knowledge of Python
  • Knowledge of and experience with our game franchises and their associated universes

 

Quest Items

  • Resume and cover letter
  • Demo reel highlighting any applicable art experience (please provide link to website)
On Blizzard Culture
When you intern with us, you’re respected as a full member of the team, doing real work that often times ends up in production. As such, we hold you to the same high standards as anybody else in the company.
Blizzard exists in a hyper-creative atmosphere, curated by talented professionals serious about getting the most out of themselves and our culture. We want interns who are enthusiastic about what they want to do for a living, and excited to come in every day to learn and contribute. Ours is a highly collaborative environment, and we’re drawn to like-minded people who love knowledge-sharing and thrive in a team setting. Being part of a team also means communicating effectively and maintaining an open mind – one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming, game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest.

Blizzard: Technical Director Intern

Location: Irvine, California

 

 

WARNING! Applications that do not include all of the required materials will not be considered. We’re serious about this – due to the volume of applications we receive, we only have time to consider complete submittals.

Blizzard Cinematics’ technical directing team is looking for technical director interns for summer 2014. The ideal applicant will have a strong understanding of CG/VFX production processes, excellent programming skills, and the ability to work closely with artists and engineers to recognize the shared vision and see it through from concept to completion.

Technical director interns may be involved with artists support, or production troubleshooting, as well as the development of tools and workflows, depending on the applicant’s areas of expertise and the technical directing team’s needs. A passion for CG/VFX, games and technical problem-solving is essential for success. Candidates must be able to develop and debug in Python, have a strong working knowledge of CG principles, and have a strong interest in production and development principles.

 

Level Requirements

  • Currently pursuing a degree (Bachelor’s, Master’s, or PhD) and planning to return to school following the internship
  • Passion for Blizzard Entertainment games and CGI/VFX movie making
  • Demonstrated CG or VFX experience (personal or professional)
  • Experience developing and debugging in Python
  • Strong familiarity with Maya
  • Understanding of data structures and algorithms
  • Strong knowledge of CG principles

 

Recommended Talents

  • Majoring in a related field (computer science, computer engineering, mathematics, etc.) with an emphasis on CGI
  • Familiarity with game or graphics engine development
  • Knowledge of one or more of the following fields: shaders, animation, networking, physics, Max/Maya plugins, and content pipeline tools

 

Quest Items

  • Resume and cover letter

On Blizzard Culture
When you intern with us, you’re respected as a full member of the team, doing real work that often times ends up in production. As such, we hold you to the same high standards as anybody else in the company.

Blizzard exists in a hyper-creative atmosphere, curated by talented professionals serious about getting the most out of themselves and our culture. We want interns who are enthusiastic about what they want to do for a living, and excited to come in every day to learn and contribute. Ours is a highly collaborative environment, and we’re drawn to like-minded people who love knowledge-sharing and thrive in a team setting. Being part of a team also means communicating effectively and maintaining an open mind – one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming, game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest.

 

Job posting: https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=50100

Blizzard: Software Engineer Intern, R&D Tools

Location: Irvine, California

 

WARNING! Applications that do not include all of the required materials will not be considered. We’re serious about this – due to the volume of applications we receive, we only have time to consider complete submittals.

 

Blizzard’s Cinematics R&D team is looking for software engineer interns to build tools for the artists creating our award-winning CG productions. The ideal applicant will have a strong understanding of CG/VFX pipeline development processes, excellent programming skills, and the ability to work closely with engineers and artists to recognize the shared vision and see it through from concept to completion. R&D engineer interns may be involved with programming of tools and support software and / or user interface elements, depending on the applicant’s areas of expertise and the R&D team’s needs. A passion for CG / VFX, gaming, and programming is essential for success.  

Level Requirements

  • Currently pursuing a degree (Bachelor’s, Master’s, or PhD) and planning to return to school following the internship
  • Demonstrated CG or VFX programming experience (personal or professional)
  • Experience developing and debugging in C / C++
  • Strong familiarity with Python
  • Strong interest and understanding of physics and engineering principals
  • Understanding of data structures and algorithms
  • Strong CG related mathematics background (linear algebra, geometry, etc.)
  • Passion for Blizzard games and CGI / VFX movie making

 

Recommended Talents 

  • Majoring in a related field (computer science, computer graphics, etc. ) with an emphasis on CGI
  • Familiarity with game or graphics engine development
  • Knowledge of one or more of the following fields: shaders, animation, networking, physics, Max/Maya plugins, and content pipeline tools

Quest Items

  • Resume and cover letter
On Blizzard Culture 
When you intern with us, you’re respected as a full member of the team, doing real work that often times ends up in production. As such, we hold you to the same high standards as anybody else in the company.
 
Blizzard exists in a hyper-creative atmosphere, curated by talented professionals serious about getting the most out of themselves and our culture. We want interns who are enthusiastic about what they want to do for a living, and excited to come in every day to learn and contribute. Ours is a highly collaborative environment, and we’re drawn to like-minded people who love knowledge-sharing and thrive in a team setting. Being part of a team also means communicating effectively and maintaining an open mind – one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming, game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest.
 
 

Frame Copenhagen: Motion Design Intern

Location: Copenhagen, Denmark

 

Job Description

We’re looking for a very talented and self motivated Motion Graphics Intern to be working from our office in Copenhagen, Denmark. You MUST have the following skills:

  • Highly self motivated and hungry.
  • Fluent in After Effects, Photoshop, Illustrator.
  • Good in Cinema 4D and preferably MoGraph.
  • Reliable and responsible.
  • Over 20 years old.

You will be working on broadcast and commercial jobs for Danish and International clients.

This is a great opportunity for you to learn all the tricks of the trade from very experienced colleagues.

We will pay accommodation in our nice apartment in inner Copenhagen.

Internship: 3-6 months

How to Apply

Please email us a link to your reel and a short list of places you have worked or interned. Only successful applicants will be contacted.

Looking forward to seeing your stuff =)

 

Job posting: http://motionographer.com/jobs/jobs/motion-design-intern-8/

Sinefekt

Location: Istanbul, Turkey

Sinefekt is a well known and respected post production company based in İstanbul.

We are now looking for young talents to train as specialists in 3d, in the areas of modeling, texturing, animating, simulating, rigging, lighting and rendering. This is a full time paid job, selected artists will have couple of months of training, and then join our 3d team.

İf you are determined to make a career in any of these fields,
İf you consider yourself smart, fast learning and talented,
İf you always want to improve yourself
İf you live in İstanbul

Please write your thoughts to akca.elmas@sinefekt.com, and don’t forget to attach your cv and some works that can show your talent.

www.sinefekt.net 

 

Job posting: http://www.cgmeetup.net/home/jobs/sinefekt-is-hiring-unexperienced-talents/

Loyalkaspar: Junior Maya Generalist

Location: New York, New York

 

Job Description

Loyalkaspar is seeking a Junior Maya Generalist to join our team at our New York office. Applicants should have 1-2 years professional experience in the broadcast and commercial field and have knowledge of the following:

  • 3D Animation
  • Modeling, texturing and rigging
  • Dynamics and simulations
  • Lighting and rendering (V-Ray in particular)
  • Familiarity with After Effects and/or Nuke is a plus
  • Render farm management experience a plus

Salary negotiable based on experience.

 

How to Apply

Use the “apply” form on the jobs listing page. Include resumé and link to portfolio and any relevant work.

 

Job posting: http://motionographer.com/jobs/jobs/junior-maya-generalist/